Follow us

  



MERCURY LEARNING and INFORMATION provides print and digital content in the areas of science and medicine, technology and computing, engineering, and mathematics (STEM disciplines) designed for the professional/reference, trade, library, higher education, career school, and online training markets. We embrace both traditional and innovative publishing models designed to accommodate the needs of the intended audience by using the appropriate delivery methods.

Computer Graphics Programming in OpenGL with JAVA Third Edition Book CoverComputer Graphics Programming in OpenGL with JAVA

Third Edition

V. Scott Gordon, PhD (CSU/Sacramento)
John Clevenger, PhD (CSU/Sacramento)

ISBN: 9781683927365
Pub Date:  September 2021
Specs: 7 x 9 Hardcover with Disc
Pages: 516
Price: $89.95

    

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.

FEATURES

BRIEF TABLE OF CONTENTS

1: Getting Started. 2: The OpenGL Graphics Pipeline. 3: Mathematical Foundations. 4: Managing 3D Graphics Data. 5: Texture Mapping. 6: 3D Models. 7: Lighting. 8: Shadows. 9: Sky and Backgrounds. 10: Enhancing Surface Detail. 11: Parametric Surfaces. 12: Tessellation. 13: Geometry Shaders. 14: Other Techniques. 15: Simulating Water. 16: Ray Tracing and Compute Shaders. 17: Stereoscopy for 3D Glasses and VR Headsets. Appendix A: Installation and Setup for Windows (PC). Appendix B: Installation and Setup for Macintosh. Appendix C: Using the Nsight Graphics Debugger. Index.

ABOUT THE AUTHORS

V. Scott Gordon and John Clevenger are both Computer Science professors at California State University Sacramento.

 


Discover the innovative trading solutions of Immediate Bitwave in Canada.