Video Game Writing

From Macro to Micro

Maurice Suckling and Marek Walton

ISBN: 9781936420155
Pub Date:  November 4, 2011
Specs: 7 x 9   Paperback
Pages: 300
Price: $41.95

This book explores the challenging and evolving world of the games writer.  Split into four sections, it provides a general overview, then looks at what a games writer does--covering collaboration, narrative design, editing, and adaptations. The third section elaborates on the finer details of the craft such as environmental storytelling, layering stories, and sandbox design storytelling. The book finishes with hard-earned wisdom from over 50 writers working in the games industry today. Packed with practical samples, case studies and exercises, this book is essential reading for anyone interested in the world of games writing.

BRIEF TABLE OF CONTENTS: Introduction. What Does A Games Writer Do & How Do They Do It?  Editing Introduction. Beyond the Basics.  Essays on Game Writing. What’s It Like Being A Games Writer?

Maurice Suckling has created stories and written scripts for numerous successful video games in all genres and is currently a writer for The Mustard Corporation. Marek Walton, (the Mustard Corporation), has worked on numerous games including Driver:Parallel Lines, Nintendo Presents: Crossword Collection, and Mindjack.

SHORT DESCRIPTION OF BOOK

This book explores the challenging and evolving world of the games writer. It includes collaboration, narrative design, editing, storytelling, adaptations, and more.  Packed with practical samples, interviews, case studies, and exercises, it is essential reading for anyone interested in the world of games writing.